This is due to the "battler_attachment" script which sets the function "_pop" to "true" in Version 1.1. One gameplay mechanic used in Version 1.1, that was taken out in later versions, is the amount of damage that will pop-up whenever the oni touches the player. In Version 1.1 to Version 3.0, the menu screen also had such options as "Skills," "Equip" and "Status" which were removed in later versions. This is because the game was created in RPG Maker XP, hence all characters have RPG stats. An obvious unused portion is the fact that the characters have all had HP (Hit Points) and MP (Magic Points) since Version 1.1. Not many things exist in Ao Oni's files that are unused, at least in the field of gameplay. The sound was taken from the visual novel Higurashi no Naku Koro Ni, which is in some ways similar to Ao Oni. The sound effect, "bikkuri.wav," is used only in Version 1.1 when the player discovers Ryota's dead body in the bathtub, but in future versions it was removed. The background music, "BGM0088.ogg," was also used in another popular RPG Maker game, Ib. Most of these are simply Files from previous versions carried over to newer ones, but Version 1.1 had two unused audio tracks. Audio Materials Ī small number of audio tracks and sound effects exist in Ao Oni games. This was likely meant to be used in the ending, where other students enter the mansion. ![]() Unused character sprite from version 5.2.
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